Results for spec@!opengl 1.2@copyteximage 3d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:01.982785
Stdout
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 255 0 0 255
Probe color at (16,0)
  Expected: 102 0 0 255
  Observed: 255 0 0 255
Probe color at (16,0)
  Expected: 76 0 0 255
  Observed: 255 0 0 255
Probe color at (16,0)
  Expected: 51 0 0 255
  Observed: 255 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Probe color at (32,0)
  Expected: 127 51 0 255
  Observed: 255 51 0 255
Probe color at (32,0)
  Expected: 102 40 0 255
  Observed: 255 41 0 255
Probe color at (32,0)
  Expected: 76 30 0 255
  Observed: 255 31 0 255
Probe color at (32,0)
  Expected: 51 20 0 255
  Observed: 255 20 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Probe color at (240,0)
  Expected: 127 127 127 255
  Observed: 255 128 128 255
Probe color at (240,0)
  Expected: 102 102 102 255
  Observed: 255 102 102 255
Probe color at (240,0)
  Expected: 76 76 76 255
  Observed: 255 76 76 255
Probe color at (240,0)
  Expected: 51 51 51 255
  Observed: 255 51 51 255
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Stderr
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Environment
PIGLIT_SOURCE_DIR="/root/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /root/piglit/bin/copyteximage 3D -auto
dmesg

        

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