Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:01.982785 |
Stdout |
Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 255 0 0 255 Probe color at (16,0) Expected: 102 0 0 255 Observed: 255 0 0 255 Probe color at (16,0) Expected: 76 0 0 255 Observed: 255 0 0 255 Probe color at (16,0) Expected: 51 0 0 255 Observed: 255 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RG Probe color at (32,0) Expected: 127 51 0 255 Observed: 255 51 0 255 Probe color at (32,0) Expected: 102 40 0 255 Observed: 255 41 0 255 Probe color at (32,0) Expected: 76 30 0 255 Observed: 255 31 0 255 Probe color at (32,0) Expected: 51 20 0 255 Observed: 255 20 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE Probe color at (240,0) Expected: 127 127 127 255 Observed: 255 128 128 255 Probe color at (240,0) Expected: 102 102 102 255 Observed: 255 102 102 255 Probe color at (240,0) Expected: 76 76 76 255 Observed: 255 76 76 255 Probe color at (240,0) Expected: 51 51 51 255 Observed: 255 51 51 255 Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Stderr |
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable |
Environment |
PIGLIT_SOURCE_DIR="/root/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /root/piglit/bin/copyteximage 3D -auto |
dmesg |